They took breaks from counting their money to hold meetings in conference rooms where they showed charts that explained how much money they would make if a game came out on a certain date, usually just before a fiscal quarter ended or in time for the holiday shopping seasons. Planetary Annihilation: Titans VR Experience was an attempt at creating something new without draining resources, and though simple it may be, it has achieved that goal.Remember what it used to be like in the days of the big publishers who forced developers to release games before they were ready? They did this because they didn’t care about games, about fans, about the industry as a whole, about me, about you. Where Uber Entertainment decide to take Planetary Annihilation: Titans VR Experience next is not yet decided, but in the opinion of VRFocus offering this experience as-is alongside the launch of consumer VR hardware would certainly lead to some interesting discussion in online communities as well as aiding the profile of Uber Entertainment as a VR pioneer. The interaction in this short, simple experience is limited, but in that respect it works in 2 ways: Planetary Annihilation: Titans VR Experience is a wonderful VR taster for Planetary Annihilation fans yet to sample the technology, and a great explorative piece for VR fans not enamoured with Planetary Annihilation. It continues towards you, dwarfing all else in your vision as it passes over. A shadowy figure nestled between mountains soon becomes the dominant machine in sight. Uber Entertainment are keen to express that Planetary Annihilation: Titans VR Experience was designed with the intention of interpreting scale of those titular titans, and it does so very well indeed. Using the creation tool in their right hand to ‘paint’ these buildings will eventually lead to a manufacturing plant releasing a series of tanks, which then march on headfirst into the trouble brewing ahead. The player is given a moment to adjust the environment and play with the spider mines, before behind them appears the white outlines of a number of buildings. The experience begins with the player atop the platform with stationary units lined up beside and ahead. Your right hand is a creation tool, which is integral to progress. In your left hand is a robotic grip, capable of picking up and tossing small spider mines that sit on the floor around you. The player stands atop a metal platform a few feet off the ground and can move about freely on surface, with the device’s chaperone system kicking in when you near the edges. And there’s nothing bad about that.Īvailable to play at Uber Entertainment’s PAX Prime booth (along with their full VR exclusive title, Wayward Sky on Project Morpheus), Planetary Annihilation: Titans VR Experience has been built to make full use of the HTC Vive hardware. Planetary Annihilation: Titans VR Experience is exactly what it claims to be: a VR experience built to aid the promotion of Planetary Annihilation: Titans. While many studios and publishers have taken existing assets or even redrawn characters from established videogame franchises entirely, these have mostly been labelled experiments or prototypes. It’s Washington’s own Uber Entertainment that take the honour of being the innovator in this space. But videogames? A videogame developed as a tool for a videogame? That’s new. From travel agents to movie studios to hotels, it seems that every industry is finding a way to get their foot in the door. Virtual reality (VR) experiences created purely with the intention of being used as a marketing tool are nothing new.
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